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GameSpy PSP - Preview, by Christian Nutt: "While the game looks great, it's too early to tell if it'll be fun to play." (January 28, 2005)
GameSpot - Preview, by Brad Shoemaker: "Konami just announced today that Coded Arms will ship with a random level generator, so people who really enjoy the game will be able to play it indefinitely and keep experiencing new maps to kill stuff on." (January 27, 2005)
IGN PSP - Preview, by Nix: "It's still all going to come down to how the control works out and how gamers take to the choices made by the design team, but there's a ton to get interested in about this PSP game." (January 27, 2005)
1UP - Preview, by Che Chou: "Konami only had two units available for multiplayer, but initial impressions are positive, even while we found the maps way too large for one-on-one deathmatches." (January 27, 2005)
Game Industry News - Reviewed by Todd Hargosh, score: 3-1/2 out of 5. (2005)
GameSpy PSP - Preview, by Ryan O'Donnell: "While there's been no confirmation about the inclusion of multiplayer in Coded Arms, it simply seems too important to exclude especially given the PSP's wireless capabilities." (September 26, 2004)